Step 5: What actually happened is that as you can see above, each vertex is controlled by a skeleton, and each is given weights as to which vertices will be influenced by the bones and a value from 0 to 1 will be assigned, which will determine which vertex will follow which join. Step 4: We can see in the outliner the skeleton bones references are added along with the controls if you cannot see it, open from Windows > Outliner. Step 3: Now select the model and click Auto-Rig.
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